Miles To Go Devlog #1
Ok so this is mainly a test post for how everything sets up. In other words, HOW TF DID I GOT 10 DOWNLOADS ALREADY HOLY MOLY. Like, it feels surreal to be writing this as the person making this game and looking back and like seeing other devlogs and its just wow. Even though it's a very small audience who may not even be an audience and just downloaded the game to pass the time, I greatly appreciate that you even took time from your day to play this "videogame". In other news, Im planning to continue developing the game once summer break starts (school stuff, final exams, yada yada), so the devlogs will be in an almost 2 week hiatus, and I will be on it as well. Even though I already passed everything, I still want time to think through the rest of the story. Like I have it, but it's just refinement and stuff. But when summer break comes boy oh boy will this project soar. Im gonna be posting mainly artwork pieces just to keep the engagement going since posting some game scenes would maybe work more like small sneak peeks that I will post (I plan to post an artwork at least 1 time a week and a sneak peek of a general sort of recap of the month... well once a month). If you are reading this, again I cant say it enough, thank you for your time, and I hope you all enjoy this journey as much as I am!
Get Miles To Go: Chapter One
Miles To Go: Chapter One
First chapter of a story-driven psychological horror game where grief is your greatest nightmare.
Status | In development |
Author | MaruWasHere |
Tags | 3D, analog-horror, Atmospheric, dreamcore, Dreams, First-Person, Horror, Low-poly, PSX (PlayStation), Psychological Horror |
Languages | English |
More posts
- Why I chose the name "Miles To Go"6 days ago
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